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- global gMousePos, gUltima
-
- on exitFrame me
- sprite(15).constraint = 2
- ImpostaCursori()
- channel = rollover()
- repeat with canale = 17 to 23
- if channel = canale then
- if the puppet of sprite canale = 0 then
- puppetSprite(canale, 1)
- Temp = the number of member (the name of member the memberNum of sprite canale & "_ACC")
- if Temp > 0 then
- set the memberNum of sprite canale to Temp
- end if
- end if
- next repeat
- end if
- puppetSprite(canale, 0)
- end repeat
- repeat with canale = 26 to 29
- if channel = canale then
- if the puppet of sprite canale = 0 then
- puppetSprite(canale, 1)
- Temp = the number of member (the name of member the memberNum of sprite canale & "_ACC")
- if Temp > 0 then
- set the memberNum of sprite canale to Temp
- end if
- end if
- next repeat
- end if
- puppetSprite(canale, 0)
- end repeat
- if member(the member of sprite 16).name <> "Segnaposto" then
- repeat with i = 21 to 23
- sprite(i).visible = 1
- end repeat
- end if
- repeat with i = 3 to 14
- if rollover(i) then
- gQuadPos = the locH of sprite 15
- if gMousePos < gQuadPos then
- repeat while gMousePos <= gQuadPos
- if the mouseDown then
- exit repeat
- end if
- set the locH of sprite 15 to the locH of sprite 15 - 1
- if the locH of sprite 15 <= gMousePos then
- set the locH of sprite 15 to gMousePos
- exit repeat
- end if
- updateStage()
- end repeat
- next repeat
- end if
- repeat while gMousePos >= gQuadPos
- if the mouseDown then
- exit repeat
- end if
- set the locH of sprite 15 to the locH of sprite 15 + 1
- if the locH of sprite 15 >= gMousePos then
- set the locH of sprite 15 to gMousePos
- exit repeat
- end if
- updateStage()
- end repeat
- end if
- end repeat
- go(the frame)
- end
-